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OS/2 Help File
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1996-03-10
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10KB
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269 lines
ΓòÉΓòÉΓòÉ 1. How to play Minesweeper ΓòÉΓòÉΓòÉ
MineSweeper Overview
MineSweeper for OS/2 is a game of luck and strategy based on the Windows game
of the same name. This version contains additional features that enhance the
challenge of the game.
The game is played on a tiled grid. The object of the game is to clear every
tile on the grid. To clear a tile either "open" it by clicking with Mouse
button 1 or "mark" it by clicking with mouse button 2. Open those tiles that
you believe have NO mine. Mark those that you believe DO have mines. By
reclicking mouse button 2 you can place a question mark on a tile that you are
unsure of. By reclicking again you can remove the mark. As you mark tiles, the
numerical display in the upper left of the playfield will keep track of the
number of mines left to find.
Cleared tiles are marked with a flag or question mark, which means you have
marked that tile as (possibly) containing a mine, or with a digit which means
you have opened that tile.
The digits are key. They indicate how many of the eight adjacent tiles contain
mines. For example, an opened tile that shows a '1' has only one mine adjacent
to it.
A blank tile indicates that NO adjacent tiles contain mines. If you open one
of these, the surrounding eight tiles are opened automatically. If one of
these tiles is also blank, the process repeats recursivly. This is what causes
those exciting sweeps that happen every so often.
The first few moves depend on luck. After that, strategy comes into play.
Figure out the contents of the tiles from the surrounding tiles that have
already been exposed.
You can use the "clear around" feature to open several tiles at once. If an
opened tile has the indicated number of adjacent tiles marked, you can click
on the open tile and cause the remaining closed tiles to open automatically.
More information is available by selecting from the following list.
1. Selecting play level
2. Custom game dialogue
3. Hall of Fame
4. Cheating (peek option)
5. Marking tiles (Marks option)
6. Rocks option
7. UXBomb option
8. Gopher option
ΓòÉΓòÉΓòÉ 2. Game menu ΓòÉΓòÉΓòÉ
Game menu
Select an item in the following list for help on items in the Game submenu.
1. New
2. Beginner
3. Intermediate
4. Expert
5. Custom
6. Best times
7. Clear times
ΓòÉΓòÉΓòÉ 3. Options menu ΓòÉΓòÉΓòÉ
Game configuration menu
Select an item from the following list for help on setting game options.
1. Peek
2. Marks
3. Rocks
4. UXBomb
5. Gopher
ΓòÉΓòÉΓòÉ 4. Game options ΓòÉΓòÉΓòÉ
Selecting a Game
You select the level of difficulty by choosing one of three options from the
Game menu.
Beginner
This option selects an easy game. The playing grid is 10 by 8 with 12 mines
and 4 rocks.
Intermediate
This option selects a harder game. The playing grid is 16 by 16 with 40 mines
and 10 rocks.
Expert
This option selects the hardest game. The playing grid is 32 by 20 with 99
mines and 25 rocks.
New
This option will start a new game at the same level that was last selected.
See also Custom game dialogue
ΓòÉΓòÉΓòÉ 5. Custom Game dialogue ΓòÉΓòÉΓòÉ
Creating a custom Game
You can create a custom game by selecting the custom item under the game menu.
The custom game dialogue will pop up.
There are four spinners to set the X (width) and Y (height) of the game board
as well as spinners for the number of rocks and mines. Mouse button 1 click on
the arrows next to the numbers to increase or decrease the numbers. When you
have numbers you like, click on the OK button.
The rocks spinner will be displayed and be active even if the rocks option is
deselected. In that case, the number of rocks is ignored and there will be no
rocks in the mine field.
Regardless of how many rocks and mines you specified in the dialogue, you
can't get any more then half the tiles filled with mines and one quarter filled
with rocks.
The parameters from the dialog are remembered so that the New menu option
will start a new game with the same parameters.
ΓòÉΓòÉΓòÉ 6. Size X ΓòÉΓòÉΓòÉ
This spinner sets the width of the mine field.
Click the up or down arrows to adjust the number, or type a number directly
into the entry field.
ΓòÉΓòÉΓòÉ 7. Size Y ΓòÉΓòÉΓòÉ
This spinner sets the height of the mine field.
Click the up or down arrows to adjust the number, or type a number directly
into the entry field.
ΓòÉΓòÉΓòÉ 8. Mine Count ΓòÉΓòÉΓòÉ
This spinner sets the number of mines in the mine field.
Click the up or down arrows to adjust the number, or type a number directly
into the entry field.
Although you can set some very large numbers, at most only half the tiles will
have mines. Even if you try to ask for more.
ΓòÉΓòÉΓòÉ 9. Rock Count ΓòÉΓòÉΓòÉ
This spinner sets the number of rocks in the mine field.
Click the up or down arrows to adjust the number, or type a number directly
into the entry field.
Although you can set some very large numbers, at most only one quarter of the
tiles will have mines. Even if you try to ask for more.
ΓòÉΓòÉΓòÉ 10. Hall of Fame options ΓòÉΓòÉΓòÉ
Scoring
The fastest completion times for the beginner, intermediate, and expert games
are remembered. Times for custom games are not.
To display the high score table, select the Show times item in the Game
menu.
Use the Clear times item to erase the high score table.
A timer runs in the upper right corner as the game is played so you can keep
track of how well you are doing.
ΓòÉΓòÉΓòÉ 11. Peek option ΓòÉΓòÉΓòÉ
Cheating!
If you select the Peek item in the options submenue the next mouse button 1
click on any tile will reveal what is in that tile. Numbers will not be shown;
but mines, rocks, and the UXB will. Be careful though, if you peek at a mine
there is a 1 in ten chance of setting it off.
ΓòÉΓòÉΓòÉ 12. Marks option ΓòÉΓòÉΓòÉ
Marking
As you mouse button 2 click on a tile it will cycle through a flag mark, a
question mark and no mark.
If you prefer to not have the question mark, uncheck the marks menu item under
the Options menu.
ΓòÉΓòÉΓòÉ 13. Rocks option ΓòÉΓòÉΓòÉ
Rocks
When you open a tile you may see a rock instead of a number. There is no
penalty for opening tiles that have rocks. There is also no way of seeing the
number that is normally displayed in an open tile. Rocks make the game more
challenging.
If you don't like rocks in your mine field uncheck the Rocks item under the
Options menu.
ΓòÉΓòÉΓòÉ 14. UXBomb option ΓòÉΓòÉΓòÉ
Danger UXB
There is an UneXploded bomb hidden on the mine field. But it isn't treated
like a regular mine. The numbers in the opened tiles don't reflect the location
of the UXB. But the clear around and sweep procedures are smart enough to
leave the UXB alone. And so should you. If you see a tile that looks like it
should have automatically opened but it stayed closed, leave it alone! It's
the UXB!
You don't have to mark or open the tile that has the UXB.
If however, you do open the tile with the UXB you will have to defuse it. A
dialogue window will pop up with the control panel for the UXB and directions
for defusing.
There are six buttons on the UXB control panel labeled A through F.
Two of these are live. When you press a live button it's label changes to
'***'. You must find and press both live buttons to defuse the UXB. IF you
manage to defuse the UXB the dialogue will disappear and the game can continue.
There are three harmless buttons. When you press a harmless button it's label
changes to '---'. Harmless buttons are there to make life difficult. There is
no penalty for pushing a harmless button.
One button will cause immediate detonation of the UXB. When you push this
button the dialogue will disappear and the game will end.
If you would rather